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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorViewportClient > API/Editor/UnrealEd/FEditorViewportClient/SetRealtime
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
| Include | #include "EditorViewportClient.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp |
void SetRealtime
&40;
bool bInRealtime
&41;
Remarks
Sets whether or not the viewport updates in realtime. Note: This value is saved between editor sessions so it should not be used for temporary states. For that see SetRealtimeOverride