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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorViewportClient
Description
Use the viewports Scene to get a world. Will use Global world instance of the scene or its world is invalid.
Virtual Inheritance
- FViewportClient::GetWorld → FEditorViewportClient::GetWorld
Derived Overrides
| Name | GetWorld |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
| Include Path | #include "EditorViewportClient.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp |
virtual UWorld * GetWorld() const
A valid pointer to the viewports world scene.