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This class handles hotkey binding management for the editor. An editor hotkey binding to a parameterless exec.
| Name | FEditorKeyBinding |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Preferences/UnrealEdKeyBindings.h |
| Include Path | #include "Preferences/UnrealEdKeyBindings.h" |
Syntax
USTRUCT ()
struct FEditorKeyBinding
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FEditorKeyBinding() |
Preferences/UnrealEdKeyBindings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAltDown | uint32 | Preferences/UnrealEdKeyBindings.h | ||
| bCtrlDown | uint32 | Preferences/UnrealEdKeyBindings.h | ||
| bShiftDown | uint32 | Preferences/UnrealEdKeyBindings.h | ||
| CommandName | FName | Preferences/UnrealEdKeyBindings.h | ||
| Key | FKey | Preferences/UnrealEdKeyBindings.h |