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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorFolderUtils
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool PathIsChildOf
(
const FString& PotentialChild, |
Check if the specified path is a child of the specified parent | EditorFolderUtils.h | |
static bool PathIsChildOf
(
const FName& PotentialChild, |
EditorFolderUtils.h |
PathIsChildOf(const FString &, const FString &)
Description
Check if the specified path is a child of the specified parent
| Name | PathIsChildOf |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorFolderUtils.h |
| Include Path | #include "EditorFolderUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorFolderUtils.cpp |
static bool PathIsChildOf
(
const FString & PotentialChild,
const FString & Parent
)
PathIsChildOf(const FName &, const FName &)
| Name | PathIsChildOf |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorFolderUtils.h |
| Include Path | #include "EditorFolderUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorFolderUtils.cpp |
static bool PathIsChildOf
(
const FName & PotentialChild,
const FName & Parent
)