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API > API/Editor > API/Editor/UnrealEd
| Name | FEditorFolderUtils |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorFolderUtils.h |
| Include Path | #include "EditorFolderUtils.h" |
Syntax
class FEditorFolderUtils
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Get the leaf name of a specified folder path | EditorFolderUtils.h | ||
| Get the parent path for the specified folder path | EditorFolderUtils.h | ||
static bool PathIsChildOf
(
const FString& PotentialChild, |
Check if the specified path is a child of the specified parent | EditorFolderUtils.h | |
static bool PathIsChildOf
(
const FName& PotentialChild, |
EditorFolderUtils.h |