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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorDelegates
Type
typedef TMulticastDelegate_ThreeParams< void, const TArray< UObject &42; > &, EDestructiveAssetActions, FResultMessage & > FOnPreDestructiveAssetAction
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Editor.h |
| Include | #include "Editor.h" |
Remarks
Delegate for when assets are about to undergo a destructive action caused by the Editor UI (Delete, Rename, Move, Privatize, etc.)