Navigation
API > API/Editor > API/Editor/UnrealEd
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorCommandLineUtils.h |
| Include | #include "EditorCommandLineUtils.h" |
Syntax
struct FEditorCommandLineUtils
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | ParseGameProjectPath
(
const TCHAR* EditorCmdLine, |
Generally, users supply the project path/name as the second argument of the editor command-line, but in some cases (like for the -diff command), we can infer the project from elements elsewhere in the command-line... | |
| void | ProcessEditorCommands
(
const TCHAR* CommandLine |
Parses commands from the supplied command-line and invokes any tools/ settings that we're specified. |