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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedRef< SWidget > FEditorClassUtils::GetSourceLink
(
const UClass* Class, |
Creates an hyperlink to the source code or blueprint for a given class (or a text block/spacer if the link is unavailable for some reason) | EditorClassUtils.h | |
TSharedRef< SWidget > FEditorClassUtils::GetSourceLink
(
const UClass* Class, |
Creates an hyperlink to the source code or blueprint for a given class (or a spacer if the link is unavailable for some reason) | EditorClassUtils.h |
FEditorClassUtils::GetSourceLink(const UClass *, const FSourceLinkParams &)
Description
Creates an hyperlink to the source code or blueprint for a given class (or a text block/spacer if the link is unavailable for some reason)
| Name | FEditorClassUtils::GetSourceLink |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorClassUtils.h |
| Include Path | #include "EditorClassUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorClassUtils.cpp |
namespace FEditorClassUtils
{
TSharedRef < SWidget > FEditorClassUtils::GetSourceLink
(
const UClass * Class,
const FSourceLinkParams & Params
)
}
Shared pointer to the constructed widget
Parameters
| Name | Remarks |
|---|---|
| Class | Class we want to build a link for |
| Params | See FSourceLinkOptionalParams |
FEditorClassUtils::GetSourceLink(const UClass *, const TWeakObjectPtr< UObject >)
Description
Creates an hyperlink to the source code or blueprint for a given class (or a spacer if the link is unavailable for some reason)
| Name | FEditorClassUtils::GetSourceLink |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorClassUtils.h |
| Include Path | #include "EditorClassUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorClassUtils.cpp |
namespace FEditorClassUtils
{
TSharedRef < SWidget > FEditorClassUtils::GetSourceLink
(
const UClass * Class,
const TWeakObjectPtr < UObject > ObjectWeakPtr
)
}
Shared pointer to the constructed widget
Parameters
| Name | Remarks |
|---|---|
| Class | Class we want to build a link for |
| ObjectWeakPtr | Optional object to set blueprint debugging to in the case we are choosing a blueprint |