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API > API/Editor > API/Editor/UnrealEd
Optional GetSourceLink parameters
| Name | FSourceLinkParams |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorClassUtils.h |
| Include Path | #include "EditorClassUtils.h" |
Syntax
struct FSourceLinkParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEmptyIfNoLink | bool | Whether a spacer widget is used if the link is unavailable for some reason | EditorClassUtils.h | |
| BlueprintFormat | const FText * | Text format for blueprint links | EditorClassUtils.h | |
| bUseDefaultFormat | bool | If true, use default values for BlueprintFormat (Edit ...) and CodeFormat (Open ...) when unspecified If false, use only the class name when BlueprintFormat and CodeFormat are unspecified | EditorClassUtils.h | |
| bUseFormatIfNoLink | bool | If true, use specified text format if the link is unavailable for some reason, otherwise use only the class name | EditorClassUtils.h | |
| CodeFormat | const FText * | Text format for C++ code file links | EditorClassUtils.h | |
| Object | TWeakObjectPtr< UObject > | Object to set blueprint debugging to in the case we have a blueprint generated class | EditorClassUtils.h |