Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEdMode
- FEdMode::UsesToolkits()
- FGameplayDebuggerEdMode::UsesToolkits()
- IMeshPaintEdMode::UsesToolkits()
- FEdModeGeometry::UsesToolkits()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EdMode.h |
| Include | #include "EdMode.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EdMode.cpp |
virtual bool UsesToolkits&40;&41; const
Remarks
True if this mode uses a toolkit mode (eventually they all should)