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API > API/Editor > API/Editor/GameplayDebuggerEditor > API/Editor/GameplayDebuggerEditor/FGameplayDebuggerEdMode
- FEdMode::UsesToolkits()
- FGameplayDebuggerEdMode::UsesToolkits()
References
| Module | GameplayDebuggerEditor |
| Header | /Engine/Source/Editor/GameplayDebugger/Public/GameplayDebuggerEdMode.h |
| Include | #include "GameplayDebuggerEdMode.h" |
virtual bool UsesToolkits&40;&41; const
Remarks
True if this mode uses a toolkit mode (eventually they all should)