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Unreal Engine C++ API Reference > Editor > UnrealEd > FEdMode
- FEdMode::UsesToolkits()
- FGameplayDebuggerEdMode::UsesToolkits()
- IMeshPaintEdMode::UsesToolkits()
- FEdModeGeometry::UsesToolkits()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EdMode.h |
Include | #include "EdMode.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EdMode.cpp |
virtual bool UsesToolkits&40;&41; const
Remarks
True if this mode uses a toolkit mode (eventually they all should)