Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd
Inheritance Hierarchy
- FDragTool
- FDragTool_ActorBoxSelect
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/DragTool_BoxSelect.h |
Include | #include "DragTool_BoxSelect.h" |
Syntax
class FDragTool_ActorBoxSelect : public FDragTool
Remarks
Draws a box in the current viewport and when the mouse button is released, it selects/unselects everything inside of it.
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
FDragTool_ActorBoxSelect
(
FLevelEditorViewportClient* InLevelViewportClient |
Overridden from FDragTool
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | AddDelta
(
const FVector& InDelta |
Updates the drag tool's end location with the specified delta. |
![]() ![]() |
void | EndDrag () |
Ends a mouse drag behavior (the user has let go of the mouse button). |
![]() ![]() |
void | Render
(
const FSceneView* View, |
|
![]() ![]() |
void | StartDrag
(
FEditorViewportClient* InViewportClient, |
Starts a mouse drag behavior. |