Navigation
API > API/Editor > API/Editor/UnrealEd
Inheritance Hierarchy
- FExec
- FDebugToolExec
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/DebugToolExec.h |
| Include | #include "DebugToolExec.h" |
Syntax
class FDebugToolExec : public FExec
Remarks
This class servers as an interface to debugging tools like "EDITOBJECT" which can be invoked by console commands which are parsed by the exec function.
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | EditObject
(
UObject* Object, |
Brings up a property window to edit the passed in object. |
Overridden from FExec
| Type | Name | Description | |
|---|---|---|---|
| bool | Exec_Editor
(
UWorld* InWorld, |
Exec handler, parsing the passed in command |