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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FDebugToolExec
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/DebugToolExec.h |
| Include | #include "DebugToolExec.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/DebugToolExec.cpp |
void EditObject
&40;
UObject &42; Object,
bool bShouldShowNonEditable
&41;
Remarks
Brings up a property window to edit the passed in object.
Parameters
| Name | Description |
|---|---|
| Object | property to edit |
| bShouldShowNonEditable | whether to show properties that are normally not editable under "None" |