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This class servers as an interface to debugging tools like "EDITOBJECT" which can be invoked by console commands which are parsed by the exec function.
| Name | FDebugToolExec |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/DebugToolExec.h |
| Include Path | #include "DebugToolExec.h" |
Syntax
class FDebugToolExec : public FExec
Inheritance Hierarchy
- FExec → FDebugToolExec
Functions
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void EditObject
(
UObject* Object, |
Brings up a property window to edit the passed in object. | DebugToolExec.h |
Overridden from FExec
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Exec_Editor
(
UWorld* InWorld, |
Exec handler, parsing the passed in command | DebugToolExec.h |