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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FContentHelper
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/PackageHelperFunctions.h |
| Include | #include "PackageHelperFunctions.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/PackageUtilities.cpp |
bool SetCollection
&40;
FName InCollectionName,
ECollectionShareType::Type InType,
const TArray< FSoftObjectPath > & InAssetList
&41;
Remarks
Fill the given collection with the given list of assets bool true if successful, false if not.
Parameters
| Name | Description |
|---|---|
| InCollectionName | The name of the collection to fill |
| InType | Type of collection |
| InAssetList | The list of items to fill the collection with (can be empty) |