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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FContentHelper
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/PackageHelperFunctions.h |
| Include | #include "PackageHelperFunctions.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/PackageUtilities.cpp |
template<class AssetSetPolicy>
bool QuerySetContent
&40;
FName InCollectionName,
ECollectionShareType::Type InType,
TArray< FSoftObjectPath > & OutAssetPaths
&41;
Remarks
Get the list of all assets in the specified Collection or Tag