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Unreal Engine C++ API Reference > Editor > UnrealEd
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/ComponentVisualizer.h |
Include | #include "ComponentVisualizer.h" |
Syntax
struct FComponentPropertyPath
Remarks
Describes a chain of properties from the parent actor of a given component, to the component itself.
Constructors
Type | Name | Description | |
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FComponentPropertyPath
(
const UActorComponent* Component |
Functions
Type | Name | Description | |
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UActorComponent * | GetComponent () |
Gets a pointer to the component, or nullptr if it is not valid |
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AActor * | Gets the parent owning actor for the component, or nullptr if it is not valid | |
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bool | IsValid () |
Determines whether the property path is valid or not |
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void | Reset () |
Resets the property path |
Operators
Type | Name | Description | |
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bool | operator!=
(
const FComponentPropertyPath& InRHS |
|
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bool | operator==
(
const FComponentPropertyPath& InRHS |