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Unreal Engine C++ API Reference > Editor > UnrealEd > FComponentPropertyPath
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/ComponentVisualizer.h |
Include | #include "ComponentVisualizer.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/ComponentVisualizer.cpp |
UActorComponent &42; GetComponent&40;&41; const
Remarks
Gets a pointer to the component, or nullptr if it is not valid