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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FComponentClassComboEntry
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/SComponentClassCombo.h |
| Include | #include "SComponentClassCombo.h" |
TSharedPtr< IUnloadedBlueprintData > GetUnloadedBlueprintData&40;&41; const
Remarks
If the component type is not loaded, this stores data that can be used for class filtering.