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API > API/Editor > API/Editor/UnrealEd
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ClassIconFinder.h |
| Include | #include "ClassIconFinder.h" |
Syntax
class FClassIconFinder
Functions
| Type | Name | Description | |
|---|---|---|---|
| const FSlateBrush * | FindIconForActor
(
const TWeakObjectPtr< const AActor >& InActor |
Find the small icon to use for the supplied actor | |
| const FSlateBrush * | FindIconForActors
(
const TArray< TWeakObjectPtr< AActor > >& InActors, |
Find the best fitting small icon to use for the supplied actor array | |
| FSlateIcon | FindSlateIconForActor
(
const TWeakObjectPtr< const AActor >& InActor |
Find the small icon to use for the supplied actor | |
| const FSlateBrush * | FindThumbnailForClass
(
const UClass* InClass, |
Find the large thumbnail name to use for the supplied class | |
| const UClass * | GetIconClassForAssetData
(
const FAssetData& InAssetData, |
Utility function to convert an asset into the most suitable class possible for use by the icon finder | |
| const UClass * | GetIconClassForBlueprint
(
const UBlueprint* InBlueprint |
Utility function to convert a Blueprint into the most suitable class possible for use by the icon finder |