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A cache of actor labels
| Name | FCachedActorLabels |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
| Include Path | #include "Editor/EditorEngine.h" |
Syntax
struct FCachedActorLabels
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor - does not populate the array | Editor/EditorEngine.h | ||
FCachedActorLabels
(
UWorld* World, |
Constructor that populates the set of actor names | Editor/EditorEngine.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorLabels | TSet< FString > | Editor/EditorEngine.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Add
(
const FString& InLabel |
Add a new label to this set | Editor/EditorEngine.h | |
bool Contains
(
const FString& InLabel |
Check if the specified label exists | Editor/EditorEngine.h | |
| Populate the set of actor names | Editor/EditorEngine.h | ||
void Remove
(
const FString& InLabel |
Remove a label from this set | Editor/EditorEngine.h |