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Provides a way to temporarily bookmark and restore all viewports This allows camera locations and rotations to be preserved across a map reload
| Name | FBookmarkScoped |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/BookmarkScoped.h |
| Include Path | #include "Bookmarks/BookmarkScoped.h" |
Syntax
class FBookmarkScoped
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBookmarkScoped() |
Constructor; bookmark all viewports | Bookmarks/BookmarkScoped.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FBookmarkScoped() |
Destructor; restore all viewports | Bookmarks/BookmarkScoped.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Actions | TSharedPtr< IBookmarkTypeActions > | Action which allows a single viewport to jump to a single bookmark | Bookmarks/BookmarkScoped.h | |
| BookMarks | TMap< FEditorViewportClient *, UBookMark * > | Bookmarks for each viewport | Bookmarks/BookmarkScoped.h |