Navigation
API > API/Runtime > API/Runtime/Engine
A camera position the current level.
| Name | UBookMark |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/BookMark.h |
| Include Path | #include "Engine/BookMark.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class UBookMark : public UBookmarkBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBookmarkBase → UBookMark
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBookMark
(
const FObjectInitializer& ObjectInitializer |
Engine/BookMark.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| HiddenLevels | TArray< FString > | Array of levels that are hidden | Engine/BookMark.h |
|
| Location | FVector | Camera position | Engine/BookMark.h |
|
| Rotation | FRotator | Camera rotation | Engine/BookMark.h |
|