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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FBlueprintEditorUtils
Description
Attempts to match up the FComponentKey with a ComponentTemplate from the Blueprint's UCS. Will fall back to try matching the given template name if the key cannot be used.
| Name | FindUCSComponentTemplate |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include Path | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static UActorComponent * FindUCSComponentTemplate
(
const FComponentKey & ComponentKey,
const FName & TemplateName
)