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Batched element parameters for previewing 3d textures.
| Name | FBatchedElementVolumeTexturePreviewParameters |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/VolumeTexturePreview.h |
| Include Path | #include "VolumeTexturePreview.h" |
Syntax
class FBatchedElementVolumeTexturePreviewParameters : public FBatchedElementParameters
Inheritance Hierarchy
- FRefCountedObject → FBatchedElementParameters → FBatchedElementVolumeTexturePreviewParameters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBatchedElementVolumeTexturePreviewParameters
(
bool InViewModeAsDepthSlices, |
VolumeTexturePreview.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bShowSlices | bool | Whether to show each depth slice of the volume | VolumeTexturePreview.h | |
| bUsePointSampling | bool | Whether to use nearest-point sampling when rendering the volume | VolumeTexturePreview.h | |
| bViewModeAsDepthSlices | bool | Whether to render depth slices or trace into the volume | VolumeTexturePreview.h | |
| MipLevel | float | The mip level to visualize | VolumeTexturePreview.h | |
| Opacity | float | VolumeTexturePreview.h | ||
| TraceOrientation | FRotator | The orientation when tracing | VolumeTexturePreview.h |
Functions
Public
Overridden from FBatchedElementParameters
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BindShaders
(
FRHICommandList& RHICmdList, |
Binds vertex and pixel shaders for this element | VolumeTexturePreview.h |