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Auto reimport settings for a specific directory
| Name | FAutoReimportDirectoryConfig |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Settings/EditorLoadingSavingSettings.h |
| Include Path | #include "Settings/EditorLoadingSavingSettings.h" |
Syntax
USTRUCT ()
struct FAutoReimportDirectoryConfig
Structs
| Name | Remarks |
|---|---|
| FParseContext |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MountPoint | FString | Where SourceDirectory points to an ordinary file system path, MountPoint specifies the virtual mounted location to import new files to. | Settings/EditorLoadingSavingSettings.h |
|
| SourceDirectory | FString | The source directory to monitor. | Settings/EditorLoadingSavingSettings.h |
|
| Wildcards | TArray< FAutoReimportWildcard > | A set of wildcard filters to apply to this directory | Settings/EditorLoadingSavingSettings.h |
|
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool ParseSourceDirectoryAndMountPoint
(
FString& SourceDirectory, |
Parse and validate the specified source directory / mount point combination | Settings/EditorLoadingSavingSettings.h |