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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FAssetEditorViewportPaneLayout
- FAssetEditorViewportPaneLayout::MakeViewportLayout()
- FEditorViewportLayoutFourPanes::MakeViewportLayout()
- FEditorViewportLayout2x2::MakeViewportLayout()
- TEditorViewportLayoutTwoPanes::MakeViewportLayout()
- TEditorViewportLayoutTwoPanes::MakeViewportLayout()
- TEditorViewportLayoutTwoPanes::MakeViewportLayout()
- FEditorViewportLayoutThreePanes::MakeViewportLayout()
- FEditorViewportLayoutOnePane::MakeViewportLayout()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/AssetEditorViewportLayout.h |
| Include | #include "AssetEditorViewportLayout.h" |
TSharedRef< SWidget > MakeViewportLayout
&40;
TSharedPtr< FAssetEditorViewportLayout > InParentLayout,
const FString & LayoutString
&41;
Remarks
Sets up the layout based on the specific layout configuration implementation. The base widget representing the layout. This is commonly a splitter.
Parameters
| Name | Description |
|---|---|
| SpecificLayoutString | The layout string loaded from a file. |