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API > API/Editor > API/Editor/UnrealEd
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorAnimUtils.h |
| Include | #include "EditorAnimUtils.h" |
Syntax
class FAnimationRetargetContext
Constructors
| Type | Name | Description | |
|---|---|---|---|
FAnimationRetargetContext
(
const TArray< FAssetData >& AssetsToRetarget, |
|||
FAnimationRetargetContext
(
TArray< TWeakObjectPtr< UObject > > AssetsToRetarget, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddRemappedAsset
(
UAnimationAsset* OriginalAsset, |
||
| void | DuplicateAssetsToRetarget
(
UPackage* DestinationPackage, |
Duplicates the assets stored for retargetting, populating maps of original assets to new asset | |
| TArray< UObject * > | Return all duplicates | ||
| UObject * | GetDuplicate
(
const UObject* OriginalObject |
Returns the duplicate of the supplied object if there is one, otherwise NULL | |
| UObject * | Returns the UObject that was chosen to retarget if there was only one in the first place | ||
| bool | Were we supplied anything that we can retarget | ||
| bool | Did we duplicate any assets | ||
| void | RetargetAnimations
(
USkeleton* OldSkeleton, |
Retarget the contained assets |