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Unreal Engine C++ API Reference > Editor > UnrealEd
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorAnimUtils.h |
Include | #include "EditorAnimUtils.h" |
Syntax
class FAnimationRetargetContext
Constructors
Type | Name | Description | |
---|---|---|---|
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FAnimationRetargetContext
(
const TArray< FAssetData >& AssetsToRetarget, |
||
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FAnimationRetargetContext
(
TArray< TWeakObjectPtr< UObject >> AssetsToRetarget, |
Functions
Type | Name | Description | |
---|---|---|---|
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void | AddRemappedAsset
(
UAnimationAsset* OriginalAsset, |
|
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void | DuplicateAssetsToRetarget
(
UPackage* DestinationPackage, |
Duplicates the assets stored for retargetting, populating maps of original assets to new asset |
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TArray< UObject * > | Return all duplicates | |
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UObject * | GetDuplicate
(
const UObject* OriginalObject |
Returns the duplicate of the supplied object if there is one, otherwise NULL |
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UObject * | Returns the UObject that was chosen to retarget if there was only one in the first place | |
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bool | Were we supplied anything that we can retarget | |
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bool | Did we duplicate any assets | |
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void | RetargetAnimations
(
USkeleton* OldSkeleton, |
Retarget the contained assets |