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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FAnalyzeReferencedContentStat
Encapsulates gathered textures-->particle systems information for all particle systems
| Name | FTextureToParticleSystemStats |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h |
| Include Path | #include "Commandlets/AnalyzeReferencedContentStat.h" |
Syntax
struct FTextureToParticleSystemStats : public FAnalyzeReferencedContentStat::FAssetStatsBase
Inheritance Hierarchy
- FAnalyzeReferencedContentStat::FAssetStatsBase → FAnalyzeReferencedContentStat::FTextureToParticleSystemStats
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTextureToParticleSystemStats
(
UTexture* InTexture |
Commandlets/AnalyzeReferencedContentStat.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddParticleSystem
(
UParticleSystem* InParticleSystem |
Commandlets/AnalyzeReferencedContentStat.h | ||
FString GetParticleSystemContainedIn
(
int32 Index |
Commandlets/AnalyzeReferencedContentStat.h | ||
const int32 GetParticleSystemsContainedInCount() |
Commandlets/AnalyzeReferencedContentStat.h | ||
bool ShouldLogStat() |
Commandlets/AnalyzeReferencedContentStat.h | ||
FString ToCSV() |
Stringifies gathered stats in CSV format. | Commandlets/AnalyzeReferencedContentStat.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FString GetCSVHeaderRow() |
Returns a header row for CSV | Commandlets/AnalyzeReferencedContentStat.h |