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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FAnalyzeReferencedContentStat
| Name | FAssetStatsBase |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h |
| Include Path | #include "Commandlets/AnalyzeReferencedContentStat.h" |
Syntax
struct FAssetStatsBase
Derived Classes
FAnalyzeReferencedContentStat::FAssetStatsBase derived class hierarchy
- FAnalyzeReferencedContentStat::FAnimSequenceStats
- FAnalyzeReferencedContentStat::FLightingOptimizationStats
- FAnalyzeReferencedContentStat::FParticleStats
- FAnalyzeReferencedContentStat::FPrimitiveStats
- FAnalyzeReferencedContentStat::FSkeletalMeshStats
- FAnalyzeReferencedContentStat::FSoundCueStats
- FAnalyzeReferencedContentStat::FSoundWaveStats
- FAnalyzeReferencedContentStat::FStaticMeshStats
- FAnalyzeReferencedContentStat::FTextureStats
- FAnalyzeReferencedContentStat::FTextureToParticleSystemStats
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LevelNameToInstanceCount | PerLevelDataMap | Mapping from LevelName to the number of instances of this type in that level | Commandlets/AnalyzeReferencedContentStat.h | |
| MapsUsedIn | TArray< FString > | Maps this static mesh was used in. | Commandlets/AnalyzeReferencedContentStat.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddLevelInfo
(
UPackage* LevelPackage, |
This function fills up MapsUsedIn and LevelNameToInstanceCount if bAddPerLevelDataMap is true. | Commandlets/AnalyzeReferencedContentStat.h | |
bool ShouldLogStat() |
Commandlets/AnalyzeReferencedContentStat.h |