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API > API/Editor > API/Editor/UnrealEd
| Name | FActorPlacementFolder |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/WorldFolders.h |
| Include Path | #include "WorldFolders.h" |
Syntax
USTRUCT ()
struct FActorPlacementFolder
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorFolderGuid | FGuid | WorldFolders.h | ||
| Path | FName | WorldFolders.h | ||
| RootObjectPtr | TWeakObjectPtr< UObject > | WorldFolders.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFolder GetFolder() |
WorldFolders.h | ||
void Reset() |
WorldFolders.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FActorPlacementFolder & operator=
(
const FFolder& InOtherFolder |
WorldFolders.h |