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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FActorFolders
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FName GetFolderName
(
UWorld& InWorld, |
EditorActorFolders.h | ||
FFolder GetFolderName
(
UWorld& InWorld, |
Get folder name that is unique under specified parent path | EditorActorFolders.h |
GetFolderName(UWorld &, FName, FName)
| Name | GetFolderName |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h |
| Include Path | #include "EditorActorFolders.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorActorFolders.cpp |
FName GetFolderName
(
UWorld & InWorld,
FName ParentPath,
FName FolderName
)
GetFolderName(UWorld &, const FFolder &, const FName &)
Description
Get folder name that is unique under specified parent path
| Name | GetFolderName |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h |
| Include Path | #include "EditorActorFolders.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorActorFolders.cpp |
FFolder GetFolderName
(
UWorld & InWorld,
const FFolder & InParentFolder,
const FName & InLeafName
)