Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FActorFolders
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CreateFolder
(
UWorld& InWorld, |
EditorActorFolders.h | ||
bool CreateFolder
(
UWorld& InWorld, |
Create a new folder in the specified world, of the specified path | EditorActorFolders.h |
CreateFolder(UWorld &, FName)
| Name | CreateFolder |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h |
| Include Path | #include "EditorActorFolders.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorActorFolders.cpp |
void CreateFolder
(
UWorld & InWorld,
FName Path
)
CreateFolder(UWorld &, const FFolder &)
Description
Create a new folder in the specified world, of the specified path
| Name | CreateFolder |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h |
| Include Path | #include "EditorActorFolders.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorActorFolders.cpp |
bool CreateFolder
(
UWorld & InWorld,
const FFolder & InFolder
)