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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Exporters > API/Editor/UnrealEd/Exporters/UTextureExporterGeneric
- UExporter::GetUniqueFilename()
- UTextureExporterGeneric::GetUniqueFilename()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterGeneric.h |
| Include | #include "Exporters/TextureExporterGeneric.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Factories/EditorFactories.cpp |
virtual FString GetUniqueFilename
&40;
UObject &42; Object,
const TCHAR &42; Filename,
int32 FileIndex,
int32 FileCount
&41; const
Remarks
Differentiates the filename for objects with multiple files to export. Only needs to be overridden if GetFileCount() returns > 1.