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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Dialogs > API/Editor/UnrealEd/Dialogs/SPrivateAssetsDialog
- SWidget::OnKeyDown()
- SPrivateAssetsDialog::OnKeyDown()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SPrivateAssetsDialog.h |
| Include | #include "Dialogs/SPrivateAssetsDialog.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Dialogs/SPrivateAssetsDialog.cpp |
virtual FReply OnKeyDown
&40;
const FGeometry & MyGeometry,
const FKeyEvent & InKeyEvent
&41;
Remarks
Called after a key is pressed when this widget has focus (this event bubbles if not handled) Returns whether the event was handled, along with other possible actions
Parameters
| Name | Description |
|---|---|
| MyGeometry | The Geometry of the widget receiving the event |
| InKeyEvent | Key event |