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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Dialogs
Inheritance Hierarchy
- SCompoundWidget
- FSlateInvalidationRoot
- SWindow
- SDlgPickAssetPath
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickAssetPath.h |
| Include | #include "Dialogs/DlgPickAssetPath.h" |
Syntax
class SDlgPickAssetPath : public SWindow
Variables
| Type | Name | Description | |
|---|---|---|---|
| FText | AssetName | ||
| FText | AssetPath | ||
| bool | bAllowReadOnlyFolders | If true, read only folders will be displayed | |
| EAppReturnType::Type | UserResponse |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Construct
(
const FArguments& InArgs |
||
| const FText & | GetAssetName () |
Gets the resulting asset name | |
| const FText & | GetAssetPath () |
Gets the resulting asset path | |
| FText | Gets the resulting full asset path (path+'/'+name) | ||
| FReply | OnButtonClick
(
EAppReturnType::Type ButtonID |
||
| void | OnNameChange
(
const FText& NewName, |
||
| void | OnPathChange
(
const FString& NewPath |
||
| EAppReturnType::Type | ShowModal () |
Displays the dialog in a blocking fashion | |
| bool | Ensures supplied package name information is valid |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FArguments |