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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/CookOnTheSide > API/Editor/UnrealEd/CookOnTheSide/UCookOnTheFlyServer
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h |
| Include | #include "CookOnTheSide/CookOnTheFlyServer.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp |
bool RecompileChangedShaders
&40;
const TArray< const ITargetPlatform &42; > & TargetPlatforms
&41;
Remarks
Recompile any global shader changes if any are detected then clear the cooked platform data so that they can be rebuilt return true if shaders were recompiled