Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > Commandlets
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UCommandlet
- UShaderPipelineCacheToolsCommandlet
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/ShaderPipelineCacheToolsCommandlet.h |
Include | #include "Commandlets/ShaderPipelineCacheToolsCommandlet.h" |
Syntax
class UShaderPipelineCacheToolsCommandlet : public UCommandlet
Constructors
Type | Name | Description | |
---|---|---|---|
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UShaderPipelineCacheToolsCommandlet
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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int32 | StaticMain
(
const FString& Params |