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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets > API/Editor/UnrealEd/Commandlets/UShaderPipelineCacheToolsCommand-
- UCommandlet::Main()
- UShaderPipelineCacheToolsCommandlet::Main()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/ShaderPipelineCacheToolsCommandlet.h |
Include | #include "Commandlets/ShaderPipelineCacheToolsCommandlet.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/ShaderPipelineCacheToolsCommandlet.cpp |
virtual int32 Main
&40;
const FString & Params
&41;
Remarks
Entry point for your commandlet
Parameters
Name | Description |
---|---|
Params | the string containing the parameters for the commandlet |