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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets > API/Editor/UnrealEd/Commandlets/UShaderPipelineCacheToolsCommand-
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/ShaderPipelineCacheToolsCommandlet.h |
| Include | #include "Commandlets/ShaderPipelineCacheToolsCommandlet.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/ShaderPipelineCacheToolsCommandlet.cpp |
UShaderPipelineCacheToolsCommandlet
&40;
const FObjectInitializer & ObjectInitializer
&41;