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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets > API/Editor/UnrealEd/Commandlets/ULoadPackageCommandlet
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/LoadPackageCommandlet.h |
| Include | #include "Commandlets/LoadPackageCommandlet.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/PackageUtilities.cpp |
bool ParseLoadListFile
(
FString & LoadListFilename,
TArray < FString > & Tokens
)
Remarks
Parse the given load list file, placing the entries in the given Tokens array. bool true if successful and non-empty, false otherwise
Parameters
| Name | Description |
|---|---|
| LoadListFilename | The name of the load list file |
| Tokens | The array to place the entries into. |