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Unreal Engine C++ API Reference > Editor > UnrealEd > Commandlets > UInternationalizationConditioningCommandlet
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h |
Include | #include "Commandlets/InternationalizationConditioningCommandlet.h" |
Syntax
struct FLocalizationFilePair
Remarks
Contains information about a localization file and its native counterpart.
Variables
Type | Name | Description | |
---|---|---|---|
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TSharedPtr< FLocalizationFile > | ForeignFile | |
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TSharedPtr< FLocalizationFile > | NativeFile |
Constructors
Type | Name | Description | |
---|---|---|---|
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Default ctor |
Destructors
Type | Name | Description | |
---|---|---|---|
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UInternationalizationConditioningCommandlet::FLocalizationFilePair |
Functions
Type | Name | Description | |
---|---|---|---|
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void | CompareFiles () |
Compares the two loc files against each other. |
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const FString | GetFilename () |
Returns the filename (without path or extension info) for this file pair |
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void | GetIdenticalProperties
(
TArray< FLocalizationFileEntry >& Properties |
Adds any identical entries to an array. |
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void | GetTranslatedProperties
(
TArray< FLocalizationFileEntry >& Properties |
Adds entries that differ and are non-empty to an array. |
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bool | ||
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bool | HasForeignFile
(
const FString& Filename |
|
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bool | ||
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bool | HasNativeFile
(
const FString& Filename |
|
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bool | SetForeignFile
(
const FString& ForeignFilename, |
Assigns the foreign version of this loc file pair. |
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bool | SetNativeFile
(
const FString& NativeFilename, |
Assigns the native version of the loc file pair. |