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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets > API/Editor/UnrealEd/Commandlets/UFixupNeedsLoadForEditorGameComm-
- UResavePackagesCommandlet::InitializeResaveParameters()
- UFixupNeedsLoadForEditorGameCommandlet::InitializeResaveParameters()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/FixupNeedsLoadForEditorGameCommandlet.h |
| Include | #include "Commandlets/FixupNeedsLoadForEditorGameCommandlet.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/FixupNeedsLoadForEditorGameCommandlet.cpp |
virtual int32 InitializeResaveParameters
&40;
const TArray< FString > & Tokens,
TArray< FString > & MapPathNames
&41;
Remarks
Evaluates the command-line to determine which maps to check. By default all maps are checked Provides child classes with a chance to initialize any variables, parse the command line, etc. 0 to indicate that the commandlet should continue; otherwise, the error code that should be returned by Main()
Parameters
| Name | Description |
|---|---|
| Tokens | the list of tokens that were passed to the commandlet |
| MapPathNames | receives the list of path names for the maps that will be checked. |