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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets > API/Editor/UnrealEd/Commandlets/UDiffAssetsCommandlet > API/Editor/UnrealEd/Commandlets/UDiffAssetsCommandlet/ExportFilesToTextAndDiff
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetsCommandlet.h |
| Include | #include "Commandlets/DiffAssetsCommandlet.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/DiffAssetsCommandlet.cpp |
static bool ExportFilesToTextAndDiff
&40;
const FString & Params
&41;
Remarks
The meat of the commandlet, this can be called from the editor Format of commandline is as follow File1.uasset File2.uasset -DiffCmd="C:/Program Files/Araxis/Araxis Merge/AraxisP4Diff.exe {1} {2}" true if success
Parameters
| Name | Description |
|---|---|
| Params | Command line |