Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets > API/Editor/UnrealEd/Commandlets/UDiffAssetsCommandlet
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetsCommandlet.h |
| Include | #include "Commandlets/DiffAssetsCommandlet.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/DiffAssetsCommandlet.cpp |
static bool ExportFile
&40;
const FString & Filename,
const TArray< UObject &42; > & LoadedObjects
&41;
Remarks
Loads a uasset file or map and provides a sorted list of contained objects (but not subobjects as those will get exported anyway) true if success
Parameters
| Name | Description |
|---|---|
| Filename | Name to save the text export as |
| LoadedObjects | List of objects to export |