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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets > API/Editor/UnrealEd/Commandlets/UDiffAssetsCommandlet
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetsCommandlet.h |
| Include | #include "Commandlets/DiffAssetsCommandlet.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/DiffAssetsCommandlet.cpp |
static bool CopyFileToTempLocation
&40;
FString & InOutFilename
&41;
Remarks
Copies a uasset file or map to a temp location so it can be loaded without disruption to anything true if success
Parameters
| Name | Description |
|---|---|
| InOutFilename | Both input and output. The original filename as input, output as the temp filename |