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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets > API/Editor/UnrealEd/Commandlets/UDiffAssetRegistriesCommandlet
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetRegistriesCommandlet.h |
| Include | #include "Commandlets/DiffAssetRegistriesCommandlet.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/DiffAssetRegistriesCommandlet.cpp |
void DiffAssetRegistries
&40;
const FString & OldPath,
const FString & NewPath,
bool bUseSourceGuid,
bool bEnginePackagesOnly
&41;
Remarks
Do the export without creating a commandlet